Play. master. repeat.
Where strategy meets fate.
What if one deck was enough?
one deck, Infinite strategies.
Both players share one deck and one discard pile
No endless deck memorization
No Mana, only resource balance
Perfectly balanced for the casual and the competitors
*Online simulation currently being developed on Tabletop Simulator for Early Access Testers*
Concept Art by @greengorgena (IG)
We’re currently deep in the art and production phase of the game. Our illustrator and graphic designer have been working hard to bring the world, factions, and cards to life while maintaining a strong visual identity for every deck and mechanic.
At the same time, the core gameplay systems are continuing to be refined and tested. The foundation and mechanics of the game are already proving to be strong, strategic, and highly engaging, but we’re taking extra time to ensure everything feels balanced, intuitive, and fully functional before release.
To support this process, I created an online simulator that allows early testers to experience the game digitally while development continues. Some of the screenshots shown above are early previews from that simulator, including glimpses of unreleased cards and mechanics to help players better understand the flow, field layout, and overall gameplay experience.
Our goal is not just to make a card game that looks great, but one that plays smoothly, rewards strategy, and feels genuinely satisfying every time it hits the table.
Concept Arts by @greengorgena (IG)
Join the Early Tester list and be among the first to play when the Tabletop Simulator launches.